Play our new game, Cold Emails!

It’s time to email the press about your new game! But your desk is a mess, and popup adds are destroying your PC!

Download free at craterhouse.itch.io/cold-email!

Game design and development by Daniel Ponce!

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About

Crater House provides full service game development, from concept to launch.

We design and build games for clients, as well as publish original titles.

Announcing Dig Quest: Israel!

Become an archeologist, and use your device to explore Israel’s past! Dig up the 2,000 year old Lod Mosaic, and piece together the Dead Sea Scrolls. Coming soon from Crater House, Maya Cohan Productions, and the Israel Antiquities Authority!

 

Our Services

Crater House provides full service game development, from concept to launch.

We create exciting, uniquely creative games and intellectual properties for international brands—including Shaq Sky Slam for Shaquille O’Neal, and original design and development for The Israel Antiquities Authority, Tyson Chicken, Kraken Rum, and the California Indian Museum and Cultural Center.

Crater House was founded by alumni of USC’s Interactive Media Division, voted “Top School to Study Game Design” for 4 consecutive years by The Princeton Review. While at USC, our founders developed games with the Game Innovation Lab, as well as the Creative Media and Behavioral Health Center, in studies funded by the Gates Foundation and the Robert Wood Johnson Foundation.

Our valued clients and partners include:

  • Shaquille O’Neal
  • The Israeli Antiquities Authority
  • One Spear Entertainment
  • Tyson Chicken
  • Dr. Pepper
  • Kraken Rum
  • The California Indian Museum and Cultural Center

The Team

Bill is a game designer, Unity coder, sound designer, and composer. He also runs the business side of things, striking deals and crunching numbers. His interests include emergent mechanics, creative games with wide solutions spaces, and designing games that become lifelong hobbies. Bill has an MFA from USC’s Interactive Media and Games Division.

 

 

Daniel does graphic design, game design, and front end development. He makes sure our games look and feel amazing. He likes making weird and wacky games with an off beat sense of humor. Daniel has an MFA from USC’s Interactive Media and Games Division.

 

 

Sean is an interaseanctive storyteller, game designer and programmer, with a special focus on narrative design and motivating social interaction through gameplay. He is an avid designer of educational games. Sean has an MFA from USC’s Interactive Media and Games Division.

Contact Us

Email us at hello@craterhouse.com.